Saturday, 8 September 2018

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Thursday, 6 September 2018

"JOE DAVIS" FIRST PERSON WHO WON WORLD SNOOKER CHAMPIONSHIP IN 1927..

Joseph Davis,was an English professional Snooker and English Billiards player. He was the dominant figure in snooker from the 1920s to the 1950s. He won the first 15 World Championship from 1927 to 1946.

After his 1946 victory he no longer played in the World Championship but continued to play in other tournaments and exhibition matches until the late 1950s. He was World Billiard Champion 4 times between 1928 and 1932.







Joe Davis became a professional billiards player at the age of 18, having won the Chesterfield Championship at age 13. In 1926 he reached his first World Professional Billiard Championship final but was unsuccessful against defending champion Tom Newman. He reached the final again the following year and was runner-up again to the same opponent. It was to be a case of third time lucky for Davis when he defeated Newman in 1928 to become the world champion at English billiards for the first time. He would defend his title for the next three years – against Newman again in 1929 and 1930 and New Zealander Clark Mcconachy in 1932. He contested the final two more times in 1933 and 1934 losing on both occasions to Australian Walter Lindrum.

Coinciding with his peak as a billiards player, Davis's interests shifted to snooker and he helped to organise the first snooker  world championship in 1927 and won the tournament by beating Tom Dennis, for which he won UK $ 6 10 s. He went on to win the world championship every year until 1940. Joe's brother Fred, twelve years his junior, was also a snooker player and multiple World Champion. When Joe met Fred in the world championship final of 1940, Joe won 37–36.

Following the outbreak of world war II the world championship was not held for the next five years. On resumption in 1946, Davis defended his title making it his 15th consecutive win and thereby holding the title for 20 straight years. To date, he has won more world championships than any other player. He retired from the event following this victory making him the only undefeated player in the history of the world championships.

Davis proved he was still the man to beat up to the 1950s by winning the News Of The World Tournament on three occasions during the decade. His nearest rivals were his brother, Fred, and future world champion John Pulman who each both won it on two occasions. He made history in 1955 by achieving the first officially recognised maximum break of 147 in snooker in an exhibition match at Leicester Square Hall. He had previously made the game's first official century break in 1930. In 1959 Davis attempted to popularise a new version of the game called snooker plus. This game had two extra colours, an orange and a purple and was used for the 1959 News of the World Snooker Plus Tournament but it never took off. In 1962, when over 60 years of age, he made the first televised century break. This break of exactly 100 was his first visit to the table in the very first frame of a match against the sitting World Champion John Pulman and consisted of seven blacks, two pinks and five blues. The break came to an end when Davis missed a long red into the top right hand pocket, the only time during the break when he was faced with a difficult pot, such was the quality of his positional play. 

Davis was awarded the Order Of British Empire (OBE) in 1963. He continued to play professionally until 1964.

Davis died two months after collapsing while watching his brother play Perrie Mans in the 1978 World Snooker Championship semi-final. His home, in whitewell  Derbyshire bears a plaque commemorating him.



Saturday, 1 September 2018

"SNOOKER"...DON'T KNOW HOW TO PLAY?NOT TO WORRY, JUST FOLLOW THESE STEPS..

Snooker is one of the most popular parlor games in the world. A variation of billiards, it is played on a felt-covered table with six pockets lining the perimeter. The object of the game is to sink a group of colored balls in the correct order using a thin wooden cue. Snooker requires considerable precision and concentration, and the complexity of its rules makes it harder to master than other forms of billiards like pool. Once you get the hang of it, however, Snooker plays much like other beloved billiards games and is a fun way to challenge your sense of spatial awareness and control.



Learning the Rules







1.Score more points than your opponent to win. In order to secure victory in a game of snooker, you have to end the game with a greater number of points than the other player. This means that you should try to secure as many points per turn as you can. Snooker can be tricky to get the hang of at first, but with time you’ll learn how to place your shots to run the table and make the best of each turn.
  • There are 22 balls total used in a game of snooker: 15 red, 6 multicolored (yellow, brown, green, blue, pink and black) and a single white “cue” ball, which is used to pocket shots. The point value of each ball is as follows: all red balls =1, yellow = 2, green = 3, brown = 4, blue = 5, pink = 6 and black = 7
  • Players score points every time they successfully sink a ball. By the end of the game, every ball must be in a pocket for there to be a winner. Because of the player's ability to pocket colored balls repeatedly during the opening stage of the game, a winning score will rarely be below 50.





2.Set up the table properly. Before you can begin playing, the balls must be arranged in the right configuration. Each of the colored balls has a specific location on the table. The 15 red balls are arranged in a triangular formation at one end of the table, with the pink ball directly in front of the point of the triangle and black ball a few inches behind the red balls. The blue ball rests in the center. The yellow, brown and green balls are lined up horizontally on the breaking end of the table.
  • Whichever player begins the game will break from the end of the table opposite the cluster of red balls.




3.Decide which player will break. Flip a coin or come to an agreement on who will shoot first. This player will be responsible for breaking the formation of balls. For their opening shot, the player will position the white cue ball behind the line of yellow, brown and green balls. They will then aim to gently dislodge a red ball from the cluster, officially starting the game.
  • Unlike in pool, where the object of the break is to scatter the balls across the table, a snooker break should be conservative. That way, your opponent won’t have the advantage of multiple shots should you miss.
  • The cue ball can be placed anywhere within the D-shaped semicircular section of the table.



4.Alternate between red and colored balls to earn points. Points are scored by sinking the right balls in the right order. The active player will attempt to pocket a red ball first. Once sunk, red balls remain where they are. The player will then aim for any of the colored balls, which are returned to their designated spot on the table after they’ve been pocketed. Continue the game in this manner, going back and forth between red and colored balls, until all of the red balls have found their way into a pocket.
  • A player’s turn is over if they miss a shot.
  • If a player scratches (pockets the cue ball by mistake, or fails to hit a single colored ball) or shoots a ball in the wrong order (for instance, two colored balls in a row), it’s considered a foul. Typically, they lose their turn, and in competition there may also be a point deduction.




5.Pocket the rest of the colored balls in the correct order. After all of the red balls have been pocketed, a player can close out the game by consecutively sinking the remaining colored balls in order of their point value. In this stage of the game, the balls no longer go back to their original position. If one player misses, it becomes the other player’s turn. The game is over when there are no more balls on the table.
  • Following the red balls, the colored balls must be deposited in this order: yellow, green, brown, blue, pink, black.
  • Since missed colored balls stay on the table in the final stages of the game, it becomes a free-for-all to see which player can snag the most points.


Making Shots






1.Take a comfortable grip. Grab the cue near the bottom of the thick, weighted end. The closer to the end you grip, the more control and extension your shots will have. Make sure your hand placement is comfortable and secure to prevent the cue from drifting when you’re aiming.
  • Snooker cues tend to be somewhat heavier and have narrower tips than the cues used in other forms of billiards. With a slender tip, the player can manipulate the cue ball more precisely.
  • How high or low you choose to place your hand on the cue is mostly a matter of personal preference.




2.“Bridge” the cue with your non-dominant hand. Lay your non-shooting on the table and use it to guide the cue as you shoot. Most people prefer to use either an “open bridge” (lining up the cue across the groove of the thumb joint) or a “closed bridge” (enclosing the end of the cue between their thumb and pointer finger). Bridging helps you steady the cue as you strike the cue ball, allowing you to place your shots with more precision.
  • Use a solid bridge to keep your cue from wiggling around during your stroke.
  • Elevating your bridge by lifting the bottom of your hand off the table can enable you to pocket balls that are too close to the rails or other balls.






3.Move the cue in a smooth, straight line to shoot. In one tight, controlled motion, draw your shooting arm back a few inches and thrust it forward, hitting the cue ball in the upper part of its center. Keep your elbow relaxed and close to your side. Try to make your movements as fluid as possible. A jerky or halted stroke will most likely be inaccurate.[11]
  • Practice shooting straighter by bouncing the cue ball off one of the rails and seeing how closely it returns to the tip of your cue.




4.Use a precise stroke to place the balls into pockets. Sink balls by shooting them straight for the pockets, or striking one side of the ball so that it rolls in at an angle. You can also use the rails, or the edges of the tables, to bounce balls into pockets on the same side of the table you're shooting from. The balls will be in many different positions throughout the game. Take some time to line up your shots every time it's your turn at the table.
  • Keep your eye on the ball as you line up your shot, and don’t let your shoulders come up until you’ve completed your stroke.
  • Calculate the angle you need to strike the ball in order to knock it into a given pocket by aiming for the point on the ball that's directly opposite the pocket's opening.





5.Use extensions to assist with difficult shots. Because of the size of a snooker table, and the number of balls cluttering the table, there may be times when it’s impossible to make a successful shot using the standard technique. In the situations, an extension tool such as a "rest" (also known as a “bridge”—not to be confused with the hand position used while aiming) or "spider" will come in handy. Rests resemble normal pool cues with the exception of an arched stand at the end. The player’s cue can be fitted into this stand, which takes the place of the bridging hand for steadying shots.
  • A rest is a valuable aid for making shots that would otherwise require you to lean across the table.
  • The spider extension has a higher arch, and should be used in situations where the cue ball is too close to a ball or group of balls to give you a clear shot.

Playing a Winning Game







1.Calculate the value of each shot. Red balls are worth 1 point each. The remaining colored balls are worth an increasing number of points in sequence. Remember, these balls can be pocketed multiple times before the end of the game, which will help you quickly drive up your score. The fixed position of the colored balls means you should always have a clear shot at one, no matter where the cue ball is on the table.
  • Players should either keep score mentally or have a pen and paper nearby to record the number of points earned after each turn.
  • If the losing player’s score is so much lower that it’s impossible for them to close the gap by the time all the red balls have been cleared from the table, it’s customary for them to forfeit to the winning player.



2.Plan your shots strategically. As you assess the table, make it your goal to sink a red ball that will leave you with a follow up shot at one of the colored balls. Keep in mind the value of each ball and go for the ball that will earn you the highest number of points whenever you can. Use an appropriate amount of power for each shot so that the cue ball comes to a stop as near as possible to the center of the table. This way you’ll always have an unobstructed path.
  • The ability to use one shot to set up the next is the hallmark of a skilled snooker player.




3.Play it safe. In general, it’s best not to take unnecessary risks. By staying composed and opting for modest, well-executed shots, you can keep your turn going longer, putting you in control of the table. Look over the entire table and determine what your best option is before trying to pocket a ball at a distance or angle you’re not sure you can make.
  • The closest shot will usually be the easiest.
  • Avoid sharp angles or bank shots that require you to use the rails. The small size of the pockets makes it more likely that you’ll miss.




4.Take your time. Snooker tables are quite a bit larger than standard billiard tables, and, to make it even more complicated, the pockets are slightly more narrow. For this reason, you should always pace yourself when picking, lining up and taking your shots. Being hasty or getting overly excited about scoring could cost you the shot, and if you’re playing against an experienced opponent, one missed shot could mean the end of the game.
  • Regulation snooker tables measure 12’ (3.6m) long by 6’ (1.8m) wide, whereas most pool tables are only 8’ (2.4m) long by 4’ (1.2m) wide.
  • Additionally, the pockets on a snooker table are about 1.5 (roughly 3.7cm) inches smaller than those on other playing surfaces.







Thursday, 30 August 2018

HOW TO MAKE THE 8 BALL ON A BREAK...

Sinking the 8-ball on the break requires a skilled, practiced shot. The breaker--the player that "breaks" the rack, or triangular formation of pool balls, with the white cue ball--aims to knock the 8-ball into a pocket on the opening shot. In some variations of pool, sinking the 8-ball on the break can lead you to an automatic victory over your opponent but be careful not to scratch, or pocket the cue ball!

Preparing for the Game or Shot



Determine the rules of the game. If you are playing against an opponent, agree upon a set of rules before racking the balls. In many versions of the game, pocketing the 8-ball on the break guarantees the breaker an automatic victory. However, if you pocket the 8-ball on the break and scratch the cue ball, you will automatically forfeit the game to your opponent.



Decide which player will go first. Determine if you or your opponent will be the breaker. If you have trouble deciding, flip a coin or play [Play Rock, Paper, Scissors|Rock, Paper, Scissors.








Rack the balls. Place the rack on the table, situating the rack’s apex on the foot spot, and position the balls correctly inside the triangle. For a standard game of eight-ball pool, the 1-ball is placed at the rack’s apex and the 8-ball is located in the center of the triangle. One bottom corner must contain a solid and the other corner must contain a stripe—the numbers on these two balls do not matter. All other balls are randomly placed within the rack.
  • Make sure the rack is tight--the balls should be close together.


Placing the Cue Ball


Determine if you will break from the right or the left side. If you are right-handed, you may want to try breaking from the left side of the table. If you are left-handed you may want to try breaking from the right side of the table.
  • Try shooting from both sides of the table to figure out what is the most comfortable option for you.




Locate the head string. The head string is a line that goes across the table, from side rail to side rail. The line connects the second diamonds on the head end and passes through the head spot, a point equidistant from both side rails.
  • Pool tables have four rails, or sides: a head rail, a foot rail, and two side rails.
  • Pool tables are have two ends, the head end and the foot end.
  • Pool tables have three strings, or imaginary lines: the head string, the center string, and the foot string. These lines are never drawn on the table.
  • The head string is nearest the head rail. The area between the head rail and the head string is called the Kitchen. On the break, the cue ball may be placed anywhere within the kitchen or along the head string.
  • The center string connects the pockets on the side rails.
  • The foot string falls between the second diamond on the foot end. The foot string passes through the foot spot, a point that falls equidistant between the two side rails. The apex of the rack is placed on the foot string.
  • Each end has three diamonds.




Place the cue ball. The cue ball’s exact placement depends upon the length of the table. If these placements aren’t working for you, try moving the cue ball along the side rail or towards the center of the table. Remember, the placement of the cue ball isn’t wrong if it works for you.
  • For a nine foot table, place the cue ball one ball’s width away from the side rail you will be breaking from and three ball’s width from the head string (into the kitchen).
  • For an eight foot table, place the cue ball one ball’s width away from the side rail you will be breaking from and two and one half ball’s width from the head string (into the kitchen).
  • For a seven foot table, place the cue ball one ball’s width away from the side rail you will be breaking from and two ball’s width from the head string (into the kitchen.




Sinking the 8-Ball on the Break


Aim for the second ball on either side of the head ball. Position your body, arms, and cue stick in line with the second ball on either side of the head ball. If you are breaking from the right, you will try to hit the second ball to the right of the head ball. If you are breaking from the left, you will try to hit the second ball to the left of the head ball.






Apply english, or sidespin. To sink the eight ball on the break, you need to apply english, or sidespin, to the cue ball. This is an advanced technique that affects the curve and throw of the cue ball. Imagine a clock face on the side of the cue ball facing you. If you are breaking from the right rail, use low left english—hit the cue ball at approximately 7:00. If you are breaking from the left rail use low right english—hit the cue ball at approximately 5:00.[5]
  • Mastering english requires a lot of practice. It is important to be patient while you work on developing this skill.
  • Some experts recommend hitting the cue ball at 6:00, while others suggest hitting the cue ball at 6:30 or 5:30.
  • Avoid hitting the head ball—it will cause the 8-ball to go in the wrong direction.




Hit the cue ball with a draw stroke. The draw shot is ideal when applying lower right or left english. This stroke causes the cue ball to reverse its path back towards you after it hits a pool ball—in your case the second ball to the right or the left of the head ball. Keep your cue level, your grip loose, and follow through with the tip of the cue down. The amount of force required will vary from person to person. While professional players break at about 36 mph (58 km/h), it is possible to make the shot by breaking at half the speed. Experiment with different amounts of force and remember that what works for you may not work for other people.
  • This is an advanced stroke. Practice, practice, practice and be patient!
  • The follow through is what causes the cue ball to roll back to you.



Sink the 8-ball on the break. While the cue ball should come back towards you, the 8-ball should roll into the side pocket of the rail opposite of you.